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Deadman
Feudal Lords Headmaster
Feudal Lords Headmaster
Deadman


Join date : 2009-09-15
Location : The eternal flame of life that cannot be extinguished, the origin of which cannot be explained!
Posts : 646

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PostSubject: Available Battlegrounds    Available Battlegrounds  EmptyFri Sep 17, 2010 1:29 am

Here is a list of fields you can battle on:





Open Field:

A large dirt field in the middle of nowhere. The weather can become almost anything imaginable.



Forest Field:

Dense forests, filled with streams make up this field. Using the many branches and bushes, ninja can either have a difficult time pursuing an enemy, or an easy time hiding from an enemy. Their are many creatures that should be watched out for, as well as traps that had been set long ago, by past ninja. The trees range in height from 75 ft. to nearly 400 ft. high. It is also a very humid location.



Metal Field:

Hundreds of skyscrapers loom over this field. Sounds of panging metal can be heard, which serve as a distraction to those who are unsure what the sounds are from. The metal in the field is very hot, and cannot be handled by anyone. Steam pipes also run throughout the field, occasionally spewing steam, to create a distraction, as well as making the field increaseingly hot, and possibly causing burns to those who are directly hit by the steam. Beneath the ground, there are many pipe systems and the earth is very mineral rich.



Desert Battlefield:

The desert is a dangerous area for those who aren't careful. Large gusts of wind occasionally pick up and blow sand around, and sometimes create large sandstorms. There are not many places to hide, but the experienced ninja can use the sand to his advantage. There are no water sources, and the air is extremely dry.



Boulder Hill Battlefield:

On a large, steep hill with many boulders, is where this battle takes place. The boulders are a blessing and a curse. They give ample amounts of shelter, but choose the wrong one to hide behind, and even the slightest attack will send it rolling, possibly crushing the one who hides behind it. Other than the boulders, this is an open field.



Ocean:

Out in a warm tropical ocean you need to use the chakra in your feet to Balance on the water since there is no solid ground. The waves are strong and can take you under the water if they hit you. Whirlpools can constantly appear in the area also, which you can use with your jutsus and attacks to your advantage. Small hurricanes are able to appear at this place easily too so try to take advantage of that. Since it's a tropical warm ocean storms appear here alot and they pour heavy rain which can make the battle field hazy.



Silent Hills:

In one chain of mountain ranges, there can be found a few small hills, all next to each other, and all of which containing numerous boulders of varying sizes. These hills are often referred to as the Silent Hills, because of the noise level required to keep the boulders, usually held up only by small stones, from falling down throughout the hills. The hills themselves are mainly devoid of plant life, but grassy spots, as well as the occasional flower, can be found scattered throughout the hills. In a battle, it takes little noise, or a small push, to cause the nearest boulder to fall down the hill, and even the smallest boulders are as large as grand pianos, heavy enough to easily crush any shinobi in their paths (the largest boulders are the size of Hummers). Each of the four hills in the Silent Hills is wide, containing around 15 boulders each, and are close enough together for ninja to easily traverse between them. Peculiarly, though, every morning, the boulders that had fallen appear back in their original locations, allowing for the possibility of some small huts, containing strong hermits, hidden among the towering, grassy, surrounding mountains.



The Red Canyon:

A large, once flat plain covered in red grass. Many years ago, an earthquake shattered the plain, creating huge, needle-like spires of stone that climb into the sky, and deep chasms reaching down into the earth. Some of the spires have broken over time, and form bridges between the columns. The stone walls are still covered with the signature red grass of the plains. Also, about mid way down the drop into the chasm, there are a series of small platforms, about 7ft across, leading to a rocky plateu devoid of sunlight. Glowing mosses provide patchy lighting, and indicate the presence of water below. There are many shadows to hide in if necessary, and the edges of the platform are prone to break off, so be careful.



Open Field by a Lake:

This field has been constructed to be for training purposes in an area that has different weather conditions. The field has about 150 yards of free space, on the North, South, and West sides and a small lake for refreshing purposes on the East side of the field. The surrounding areas are forests. In the warm season, it can get deadly hot. In the cool season, it can snow up to 12 feet. In the middle seasons, thunderstorms are very common and can flood the lake causing the land to be moist.



Snowy Mountain:

This mountain always has snow on it, even if it is located in a spot where it gets warmer for the warm season. In the cool season, you can barely move through the snow and would be lucky to find a cave. There are about 7 caves scattered around the mountain. The caves can be used for warmth, shelter, and battling if necessary. The caves can be about 20 feet tall, and 12 feet wide. In the warmer seasons, there is still snow, but not as much.



Iceberg in a Freezing Ocean:

Isolated in a freezing cold ocean, a large, raised iceberg stands as the center of the map. This bright white iceberg is about half the size of a football field, and those unprepared will have enormous trouble trying not to slip. The iceberg has very little flat terrain, with only four patches of terrain, all 5 feet in diameter, on the west, east, south, and center of the iceberg. The rest consists of small hills and craters, which are littered across the iceberg. The north side of the iceberg, however, is a high plateau, which is impossible to climb, making it only accessible by leaping 10 feet to the 10 foot diameter top, which slopes up and down as well. As for the surrounding ocean, ninja can use their chakra to stand on it, but those without thick boots will find the stinging, freezing cold temperature of the water unbearable, and will not be able to stand on it for long. And while there are multiple, small platforms of ice in the water, nothing else can be stood on without extreme pain, because the ocean extends as far as the eye can see. The only way to access this iceberg is through the underwater passage, the entrance to which can be found in a hole the size of a manhole cover in the center of the iceberg. This hole easily blends in, so ninja may fall in by accident during battle.



Forest Clearing:

The clearing extends 100 ft north-to-south and 50 feet east-to-west. On all sides are exceptionally tall trees. The trees have the typical brown bark and the branches begin extending from the tree about halfway up, the trees ranging from about 50 feet to 80. The space between any of the trees never exceeds three feet. The grass, which is a yellowing-green, is very short, not even an inch in length. At the eastern side, toward the middle, is a medium-sized body of water. The body of water takes the shape of a sort of backwards 'L'. It's crystal clear blue water and it gives the appearance of being only around a foot deep, while it's actually much deeper; around 9 ft. At the south-western end there's a large group of rocks; two medium-sized bolders directly in front of one very large one. There's a small section of the large boulder capable of being stood on, but large enough for only one person. The clearing is usefull for basically any fighter element-wise. Of course, one must be careful not to knock down one of the huge trees, or he could get smashed!



Cemetery:

It's hidden on the side of a mountain, positioned in such a way that the sun never touches it. It's a dark, cold place, you can almost hear the spirits crying out for their loved ones. It's 100 ft. in diameter, and there are many mausoleums, tombstones, and open graves to hide in. In the center there is an abandoned small shack with a burning lantern with flames in it, and they seem to never go out. There are 2 statues of dragons positioned at the entrance. The trees here seem to moan, and they are constantly swaying in the harsh winds.



Dark Forest:

This battlefield is located to the north side of the village. It contains a small river flowing through the middle of the battlefield. The river isn't deep, it's about as high as your knees and contains several rocks in it as well as small fish. It is also 10 feet wide. Like the name says, It's a forest. It contains many trees. To the west side of the battle field is a small field with green grass and 4 large boulders. Surrounding the field are large trees which extend 10 feet into the sky. They are about 4 feet apart from each other and most have long branches about 3 feet long. In winter, the field gets full of snow and all the trees turn white and for some reason, the trees get shorter, about 4 feet shorter. In the summer, the trees grow back to its regular size but contain very few branches. Almost 3 or 4 per tree. There is a large fence surrounding the whole battle field. The fence is made out of wood and is about 15 feet high. The forest is called dark forest because the trees block most of the sun (except in the field of course) and cause a lot of shade.



The Dump:

A massive collection of garbage as large as an entire city. People come from all over to throw all kinds of trash away in the dump. There are hundreds of thousands of peices of trash all piled on top of each other. It is hard to breathe due to the terrible smell and some of the toxins created from the various trash mixed together. There are also many sharp object sticking out everywhere that can make the battlefield deadly if you don't pay attention to where you step.



Fire Plain:

A plain on a long lost battlefield, there are dozens of holes in the ground, from which columns of fire often erupt due to a nearby volcano, burning anyone within close range of them at the time. The sky is permanently red and the weather is almost always hot. The only structure on the plain is a small spire about 30 feet wide and 45 feet tall almost directly in the center of the plain, can be easily climbed and has a small ledge about half way up about 15 meters by 15 feet wide. The plain is about fifty meters long by seventy meter wide.



The Crystal Cavern:

A large cavern, about 300 feet long and 120 feet wide which is filled with many large stalagmites, that are perfect for taking cover behind. However, some of these are not very strong and may snap from the floor if hit hard, possibly crushing someone hiding behind them. On top of that, thousands of tiny, razor-sharp stalactites cover the ceiling, many of these are barely holding onto their places, and a loud noise could send batches of the lethal spikes crashing to the floor, possibly impaling anyone caught beneath them. The cavern is lit by a glowing moss on the walls that gives off a bright blue glow that makes the whole cavern seem to sparkle like crystal. Fog often fills the cavern and covers the area in a thin slippery layer of water, that if one is not careful, could cause them to slip.



The Hunter's Field:

In the Hunters Field you will find very tall grass, which extends above the average person's height. In the center of the field there is a circular area that is short grass and spreads about 30 feet in diameter, with a very small pond that animals come to drink out of, but all around the circle is the extremely tall grass where hunters conceal themselves within to hunt for the exposed animals.



Outpost:

A small decrepit shack, lies perched atop a massive plateau, about 40-50 yards from the edge, overlooking a vast barren wasteland. The shack itself lies in shambles. Made almost completely of wood, it could ignite at the smallest flame, becoming a scorching inferno. It could also serve as a hiding place, as there is virtually no light inside. Outside the shack, besides the cliff, there is little of interest, aside from a distant treeline leading to the bordering forest, which is the only sign of life in the entire area.



Valley of the Shadow of Death:

A large valley of brimstone surrounded by several large active volcanoes. The whole region reeks of sulfur. It is always hot due to the constant volcanic activity. Rock Slides, earthquakes, and lava flows are common due to geological instabilities. Ash spewing by volcanoes causes stormy weather to occur almost constantly.



The Hidden Training Facility:

A giant flat field composed of some of the hardest rock on earth. This field was delicately carved to be perfectly square, 300 feet wide and 300 feet long. It is surrounded by mountains rising high into the sky. The mountains are impossible to clime even with chakra enhanced feet. The only way into the training zone is the secret entrance, but those have been sealed trapping you inside.



Fog Deck:

A giant shipyard with many boats of many sizes. There is a constant fog that covers the shipyard and has a varying thickness at certain points. The shipyard is also constantly hit by huge waves that go on the wood.



Sewers:

A constricting web of tunnels streches in every direction. Side tunnels lead to passages, or dead ends, and even the most experienced ninja cannot tell which. Mutant creatures, bred through centuries of darkness to prey on the unfortunates who wonder down into their tunnels populate these tunnels (Judge specified/excluded). Beneath dilapidated arched brick tunnels, pathways line the edges of the sewers, and a 'river' runs down the centre, thick and syrupy with refuse. The odd weapon can be found floating in the gunk, but only a hardy ninja would dare to venture in.



The Mass Weapons Factory.

A three story tall facility that is 50 yards wide and 100 yards long. There are giant glass windows lining the walls, but they are extremely strong and heatproof. The base floor has two giant furnaces in the center with multiple conveyor belts feeding metal into it which then come out as molded weapons such as kunai and shuriken. The second floor is only 20 yards wide and runs down the center of the complex. Here is where the special paper used for explosive tags is made and then cut into the proper proportions before being shipped off. The third floor is basically a series of steel walkways used for maintenance on the huge ceiling lights and various other purposes.



The Elephant Graveyard:

This is a large, circular graveyard of elephants roughly 100 feet across. The sides of the graveyard are very steep inclines that go up 15-20 feet depending where you are (irrelevant). The graveyard is littered with elephant skeletons. The skulls range in size from 1-7 feet in length and the tusks range from 1-9 feet in length. The tusks are sharp and will cause deep gashes. In the center of the graveyard there is a 50 foot tall pillar that can be hit and fall using a level 4 or higher jutsu (paper bombs only break it a little). Due to the age of everything things will break but can still cause injury such as the tusks and other sharp bones. Also, there is little walking room due to the amount of skeletons.



Hyrule Field:

A large grassy field covering dozens upon dozens of acres. Many items cover the terrain, including large trees, boulders, and nearby lakes. There are also human-made items, such as a large bridge at the center, and village cottages that had been abandoned long ago. Monsters roam the field, including goblins, monstrous birds and small wyverns(dragons), rhinos with strong, armored skin, and explosive ants. Also, the field is the site of a historic war, so weapons are scattered everywhere throughout the field. You can use the weapons, as well as any items found within the houses. You can also be creative and use the monsters themselves, such as using the ants as grenades, or the rhinos' armor as your own shield.



Transfer Station:

The Transfer Station is a place high in the mountains where villages are given different roads to deliver and trade goods with each other. The battle ground specifically attains to one area. In a cave through the mountains there is a huge trench, hundreds of kilometers wide and several deep. The ground can not be seen though, because thick fog rolls out from the bottom of the trench. Dangling high above this trench is a large, thick, metal circle. This circle is around 10 kilometers in diameter. From different sides of the circle are 9 large steel paths that shoot out and into different areas of the cave's wall. At the end of each pathway, where each individual part of the cave wall would meet the steel catwalk, is a gigantic iron door, making 9 in total. This gigantic area was originally a place where different villages could travel easily to one another in order to trade, but sometimes when two animosities meet. It makes for a battle field. Each catwalk has a large gateway connecting it to the circle. When the transfer station is not in use for a professional manor the catwalks are not directly connected and have gaps in between them and the gateway on the circle. Even if they are not connected the gap can be cleared easily enough with a running start. Also when in use for a professional manor, the circle has some effects. When large cargo that can not easily be moved by individuals is brought aboard the transfer station steel clamps will raise from the ground and hold it in place while the circle spins to turn the cargo in the direction of the catwalk that leads to the desired exit. But the transfer station malfunctions often, so there is no telling when the circle could start spinning of its own free will. If there were to be a human on at the time (hypothetically of course) if it didn't have a firm hold on something steady, it would easily be flung off to the fog below.



Cornfield:

A large, square corn field, about 200 feet from side to side, and 200 feet up and down. It is covered completely with 7 foot stalks of corn, making it especially hard to see your opponent. It is almost impossible to see them at night. Throughout the field in random places are four circular clearings about 20 feet in diameter.



Old West:

An old western area, with a single street. The street itself, is only about 40 feet long, but is an area that was largely used for showdowns in the past. On either side of the street, are old worn down buildings, many areas of the roofs are destroyed as they have become damp and moldy from the rainfall that has hit once every five years. The most notable place is an old bar, which is very small, compared to normal bars. The inside has many chairs and other things that a ninja would have to maneuver around. The bar area is about 10 feet long, and the shelves on the back wall, still hold old, moldy bottles of whiskey. The whole bar is about 15 feet by 15 feet large. Out in the streets, tumbleweeds constantly roll by. This town is inhabited by mainly rabbits and snakes, though the occasional wolf shows up, every once in a while. A little further out from the north side of the town, is a train track, which is still used to this day, and turns at the east side, going out to where you cannot see the end of the track. The area overall is about 200 feet by 200 feet. Though the only areas besides the town, are two huge cliffs at the north side, which go up around 300 feet into the air. The cliffs are not very sturdy, as one wrong movement could send you plummeting to the ground. The tops of each cliff have a large plateau, which is circular, and covers about a 16 feet in diameter on all sides. Almost everything is sand, the inside of the buildings are littered with sand. The only non-sand areas, are the two cliffs which are made of limestone, and the area of the train tracks.



The Singing Cliffs:

A large clifftop that is about 80 feet wide from a solid rock wall to the edge of the cliff, and about 200 feet long. There are plenty of ridges jutting out of the top to hide behind. The Singing Cliffs are called such because of the swirling breeze that surrounds them, the sound of the breeze whistling through holes and imperfections in the rock make it seem like the very stone is singing. One must be careful because these sounds may mask that of an approaching enemy or attack, and must also be careful not to trip over the edge and plummet off of the cliff and down to your doom on the jagged rocks below. The sun is almost always shining down upon this place.



Cliff Side:

Two huge cliffs stretch up opposite each other. They each go down for about a mile. There are very few ledges on which a person could stand. Most are made of loose dirt and could break easily under pressure and none of them extend more then a foot away from the cliff face. The point where the two cliffs are closest to each other is still thirty feet apart, making it impossible to just leap from one cliff to the other. The only way to reach the other side is by a small bridge of stone which connects to both cliffs about 45 feet from the top. The bridge is only three feet wide and is thirty-five feet long. The bridge is hard and firm, but not impossible to break. This location is hot during the afternoon, but it is usually cool because the cliffs block out most of the sunlight.



The Volcanic Crater

A hot locale, centered in the midst of a volcanic crater, or more precisely, the volcano's lava stream. The molten lava is constantly flowing, and if a person is knocked into the lava or even touches it for a second, they can receive fatal injuries. Floating atop the lava are chunks of hardened magma, strong enough to support the weight of two shinobi. On average, the pieces are about 20 feet in diameter, though changes in weather could cause the pieces to be larger or smaller. The shinobi fighting must constantly be jumping further upstream, as the platforms are constantly flowing downstream, to a short magmatic waterfall.



Sand Trap:

A giant whirlpool of sand in the middle of the desert spanning about half a kilometer across and the same length downward. Stone platforms and the tops of wallowed trees line the sides of the whirlpool, spinning slowly downwards to the bottom where the tops of stones and degraded buildings from an ancient city peak out from inside the sand. A place for close quarter combat. Battlers start at the top of the whirlpool on either side, making their way down to the center as the battle progresses.



Abandoned Wal-Mart:

An old, abandoned Wal-Mart. There are only a few shelves still up in the store, two in the very back of the store and two more off to the very east of the store. The shelves are normally empty, but sometimes things magically appear on them(Insert Conditions). The roof has long since been torn off, making it possible for the weather to affect the store. The store is 200 feet long and 200 feet wide.



The Waterfall:

In this sacred location, the Hyou river plunges over a sheer cliff to spill into a deep, churning pool beneath. The roar of the waterfall can be heard for miles around, attracting all sorts of thirsty beasts. Slippery black rocks are scattered throughout the pool, providing a treacherous foothold for those brave enough to test it. All around the pool is a clearing covered in springy moss. It stretches 80 feet in all directions, from the cliff on one edge to the tangle of jungle on all other sides. The pool itself is about fifteen feet wide, while the cliff stretches up for countless yards to the clouds.



The Field of Spears:

In one of the few natural clearings that dot the jungle, a new type of forest was planted. The weapons of thousands of defeated enemies have been driven deep into the earth, baring their stained points skyward. Towering above the dense field of spears is a network of wooden pillars, each 8-12 inches wide and twenty feet tall. Nets of thorn hang between the pillars, though none strong enough to bear much weight. The distance between each pillar ranges from 1 to 5 feet, and the only way across is to jump- and trust in your own shaky luck. The pillars themselves are fireproof and hard to knock over, but the spears below burn readily. The entire field stretches as far as the eye can see, and only the vultures above can make out its faraway edges.



Pirate Ship:

Out in the vast sea, battlers have day in and day out defended their ships to the fullest. Throughout the ship, are a large plethora of rooms, which are all accessible through the open/broken doors. Here, the weather can change from calm to hurricane status in an instant. The battlers normally fight on the deck (200 feet long by 40 feet wide, not including the area with the wheel), but can go to the many different levels of the ship. The top area is the deck itself, which has a staircase (10 foot slant) that leads up to the area with the wheel of the ship (80 feet long by 0 - 40 feet wide, as the ship joins to make the front). Underneath this area are two doors which lead to where the kitchen and captain's quarters are. Masts (about 100 feet tall) are up, and you could use your chakra focus to climb up them. These can all be accessed from the top deck. The aquarium (80 feet by 80 feet, as well as 20 feet deep), can be accessed with a door in the floor of the deck. Also from the deck, you can access the lower floors too, in which the highest of these, is the cannon room (60 feet by 60 feet, as well as 30 feet tall), which happens to be short in supply. From here, the whiskey room can be accessed. The lowest level can be accessed through a ladder that goes down from the cannon room. The bottom room (100 feet long by 20 feet wide, as well as 200 feet tall) is a large open area surrounded completely by wood, with only the ladder in the middle. Beware, if you break the wood surrounding, and you could drown. The whole pirate ship has been home to many past battles, so various weapons can found in various places. There are beasts within the sea, which makes leaving the ship, or sinking, much more fatal.



Underwater Cave:

Located off the coast, there is an isolated piece of land which, because of the waves constantly smashing against it, it has experienced heavy erosion over the years. This erosion has made a series of tunnels inside of the land. There are multiple passages underwater that can lead you inside. The cave itself is 200 feet x 200 feet x 100 feet (length x width x height). Inside the cave are multiple pools of water (each with a 5 foot radius) that connect with the passages that get you into the cave. These can serve as cover from explosions and other attacks. The pools also are the cave's only light source. Light from the outside of the cave is carried through the water, and is then reflected throughout the whole cave. The floor of the cave is slimy and slick, making it easy to slip. The walls of the cave are also slick and slimy, making them impossible to cling onto. Slimy stalactites and stalagmites that are located all around the cave, can aid in attack and defense.



The Decaying World:

The Forest battlefield, only it has become overrun with death and decay. Trees have tipped in all sorts of angles, and moss has covered almost everything. Small animal skeletons coat the forest's floor. Sometimes, weather permitting, fires burst out of the trunks of the long dead trees.



The Igloo Castle

Standing inside a massive, semi-spherical igloo, the opponents face off on a massive, snow coated floor. Six small ice pillars stand in a hexagon around the center of the room, each with a 6 foot diameter, and standing 12 feet from one another. The very tip of the igloo is open, so the moon may be seen, and a large fire burns under the opening, supplying the igloo with warmth.



The Great Dam

A 100 foot high, 200 foot long, and 30 foot wide structure made of solid concrete. It holds back the water from a raging river and provides power for the massive city nearby. Falling off of the dam and into the river it it holding back is also a death sentence as the current will smash you into the concrete with tremendous force, or you will be sucked into the structure and chopped into bits by the turbines.



The Leaning Tower:

A giant cylindrical structure thousands of years old made of an unknown substance. At some point something pushed the tower over and it is now sitting at a 30 degree angle, and centered in the middle of a field that is 100 feet by 100 feet, seemingly in the middle of nowhere. It is 200 feet long with a radius of 30 feet, but it is possibly much larger as it seems a fair portion is still hidden under the earth. Through the centuries nature has tried to claim it and various plant life grows on the structure. The purpose of the structure is unknown as there are no discernible entrances inside.



The Ice Road:

A huge highway in the freezing plains of the North. It was built by an egocentric emperor long ago who sought to connect the cities of the frozen north and control the entire region. But the road constantly freezes over with ice due the extreme temperatures of the winter months making it essentially useless during those periods. Various carts, cargo, animals, and people are littered across the road frozen in place for the rest of eternity.



The Polar Den:

In the frozen plains of the north sits a giant den in which the polar bears reside. They are friendly creatures and will not attack a human unless provoked. If provoked, however, they are extremely vicious and can tear a person in half with one swipe of their claws. The cave happens to be in a harsh area where raging snowstorms are deadly and frequent. Sometimes tornadoes form that will instantly freeze anything they touch. The cave itself reaches up to 100 feet tall, and has human size icicles hanging from the ceiling that will kill anything if they happen to fall. It is unknown how big the cave actually is as the polar bears do not let anyone pass beyond a certain point about 250 feet from the entrance.



The Frozen Battleground:

The two shinobi face off at the crossroads of the remnants of an icy battlefield. Two paths intersect at that point, each path 20 feet wide. Lining the paths for an infinite distance are rows upon rows of frozen swords, axes, spears, etc. Depending on the weather, the weapons may or may not be frozen solid to the ground. Aside from the weapons, there is literally nothing on the ground. Just a steadily falling stream of snow.



Dark Glacial Cave:

A large glacier floats in a frozen cave, about 180 yards in diameter, with smaller glaciers floating beside it. However, there is something different about these glaciers. They seem to give an ominous presence. The ice is dark almost, holding a grayish black color as the voices of those who have lost their lives scream to you, occasionally trying to pull at your feet. The ice is very slick, meaning complex movements may not be your best option. On top of that, the cave is very unstable, meaning large jutsus should be saved for the barren, icy plains outside. Heat could also very well cause a collapse in the cave, due to the melting of ice, causing those inside to be crushed and flooded along with the souls trapped in the ice. The ice plain inside seems dark as well, giving off a very scary, suppressant feeling. The sub zero temperatures should keep awareness up, but fatigue can be an issue for even the most enduring fighters. Instant Death will not be a problem.



The Log River Canyon:

In the high desert plains of the west there is one area that is on a much lower elevation than anywhere else. It is a huge canyon carved out over the centuries by glaciers and is over 300 feet tall. It runs for thousands of miles across the continent, which also makes it very useful. A raging river runs the length of the canyon and some intelligent people discovered that it can be used for a means of transportation. Boats travel along the more calm areas, but in the rougher areas it is used for shipping goods, specifically wood. Hundreds of giant logs from recently cut trees float down the river daily. Some poor but brave souls jump on these logs and use them as transports to their destination.



Dark Swamp:

A 100 foot long and wide swamp. In this swamp the ground is so moist that it's hard to walk through, and in some places the water can get to knee high. There is a small pond in the center of the swamp, and is 40 feet in diameter, but the water is strangely deep, and seems to go down almost forever. Many people get lost in the swamp because the swamp is filled with fog almost all day, and the tall grass and many trees make it a daunting task to navigate. Getting lost isn't the only thing that can happen to you here, there are many animals, most aren't friendly. This swamp is also known for it's larger than life snakes.





** Pick any of those in a personal battle only, wars go in the battlefield of the defending village.
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